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Professional summary

I build software and help people learn how to build it well.

I’m a Sydney-based software developer, subject co-ordinator, and educator. My work sits across web development, games, developer tooling, cloud and live operations, plus the teaching and documentation needed to make technical work useful to other people.

Current work

Subject co-ordination and independent development

Subject Coordinator, NextEd Group

May 2025 to present · Sydney · Full-time

I oversee and maintain subjects for Coder Academy’s accredited diploma-level bootcamps. The job includes teaching and student support, subject administration, course-content improvement, and working with the departments that keep those courses operating.

Games & XR Developer, BigfootDS

December 2015 to present · Sydney

I run BigfootDS for my own games, open-source tools, software experiments, and selected development work. It is where I bring together the game-development, web-development, and systems work shown in this portfolio.

What I bring

Technical work with a teaching brain

  • Full-stack web development, developer tooling, cloud services, and documentation.
  • Game and XR development, including Unity, platform work, and release processes.
  • Course development and delivery across web development, game development, VR, AR, and wider STEM topics.
  • Turning complicated systems into practical explanations, workshop material, and maintainable processes.

Selected experience

A decade of teaching, development, and technical operations

  1. Academic Teacher, Coder AcademyAugust 2022 to May 2025

    Developed and delivered learning across game development, web development, VR, AR, and other STEM topics for tertiary, school, and corporate audiences.

  2. Trainer & Program Coordinator, Coder Academy and AITSeptember 2017 to February 2022

    Co-ordinated and delivered short courses, workshops, bespoke training, and programs across schools, libraries, and corporate environments.

  3. Junior Developer, Red CartelOctober to December 2016

    Worked with a production team on Simosity and other virtual-reality projects, learning the practical side of VR development and hardware.

See the full employment timeline.

Qualifications

Formal study alongside practical work

  • Graduate Diploma of Management (Learning), AQF Level 8, Academy of Interactive Entertainment.
  • Bachelor of Interactive Media (Games), AQF Level 7, Academy of Interactive Technology.
  • Working With Children Check maintained as required for education work.