Projects


Lists of projects, whether they're videogames or websites or general tools or something completely different, that I've worked on.

In Progress

Projects that are still on-going, may or may not be released to the public, and are privately-developed - probably through my BigfootDS business.

  • Patron Simulator (real-time strategy game)
  • The Bestest Beehive (open-world cosy crafting game)

Open Source

Projects that are still on-going, released to the public, and open to contributions. Yay for open-source software!

Screenshot of the project that this card is about.

Sourcepool

TTRPG content management system, ready for you to self-host.

Open-source NodeJS project.

Created 15 June 2023
Last Updated 27 March 2024
Screenshot of the project that this card is about.

SuperCamo

Camo-inspired ODM for NeDB, built specifically for BigfootDS' needs.

Open-source NodeJS project.

Created 12 May 2024
Last Updated 30 May 2024
Screenshot of the project that this card is about.

NPM Compliance Helper

Tool to help generate legal & copyright notices about project dependencies.

Open-source NodeJS project.

Created 30 April 2024
Last Updated 2 May 2024
Screenshot of the project that this card is about.

Commits Within Time

A helper action that returns true if commits are detected on a repository within a supplied timeframe.

Open-source NodeJS project.

Created 6 October 2020
Last Updated 11 April 2024
Screenshot of the project that this card is about.

Unity Automated Semver

Action to increment relevant version numbers in a Unity project in your Github Action workflows.

Open-source NodeJS project.

Created 2 October 2020
Last Updated 28 May 2024
Screenshot of the project that this card is about.

Unity UPM Semver

Github Action to handle automated semver modification for Unity UPM packages.

Open-source NodeJS project.

Created 5 October 2020
Last Updated 5 October 2020

Completed and/or Archived

Projects that are are done & dusted.

Screenshot of the project that this card is about.

Planet Protector VR

Arcade-style virtual reality shooter where you must shoot down invading aliens before they destroy your city.

Originally built using Unity for BigfootDS, published to Google Daydream and Steam.

Created 13 October 2017
Last Updated 2 December 2020
Screenshot of the project that this card is about.

Sculpture Clash

A client has brought you a broken sculpture, and it's up to you to fix it! ... Seems like there's been a mix-up though - there are other sculptors trying to sculpt your item! Fight with your friends to create the sculpture closest to what your client wants before time runs out!

Originally built using Unity with AirConsole, published as an AirConsole game for Global Game Jam 2020.

Created 31 January 2020
Last Updated 1 February 2020
Screenshot of the project that this card is about.

Hurdles of a Turtle

After a wild & mystical storm gave Turtle new lightning powers and stranded him in an unfamiliar part of the ocean, he must find his way back to his home reef. Using his new lightning powers & trusty sonar tracker, Turtle can help out many other sea creatures while on his journey home.

Originally built using Unity for Global Game Jam 2019.

Created 25 January 2019
Last Updated 27 January 2019
No image found for this project.

AIT VR Tour Prototype

Explore the AIT Sydney campus in full 360-degree virtual reality.

Originally built as a client project for AIT's marketing team, using Unity. This app was not released, just developed to the prototype/MVP stage and then the project stopped.

Created 4 November 2019
Last Updated 15 December 2017
No image found for this project.

VR Art Project Tutoring & Development

An immersive art experience designed and developed by a student at The Scots College, Sydney, with additional tutoring and development by me.

Originally built as a client project for The Scots College art faculty, using Unity. This app was not released, just developed and video fly-throughs exported for the client.

Created 1 August 2020
Last Updated 31 October 2020