
Planet Protector VR
Project case study
An arcade-style VR shooter that became a real released game, rather than staying a student prototype.
- Role
- Founder, game developer, and producer through BigfootDS
- Period
- 2016 to 2020
- Unity
- C#
- Virtual reality
- Google Daydream
- Steam

The job
I wanted to move from studying game development into actually shipping a game. Planet Protector VR became the project for that: a readable, arcade-style shooter where the player protects a city from incoming aliens in virtual reality.
What I worked on
I developed the game through BigfootDS, covering the gameplay, Unity implementation, VR presentation, and the work needed to turn a game project into a release. That meant the technical work and the less-glamorous product work had to move together.
What came out of it
Planet Protector VR was published on Google Daydream and Steam. It is still useful evidence that I can take a game beyond a prototype, work within platform constraints, and get a public release across the line.